Project III: GENIUS LOCI VISITOR INTERPRETIVE CENTRE (VIC)


Task 1. SCHEMATIC DESIGN

Objective: Propose a design scheme which response to the site (site topography, history and socio-cultural events), functional program and users’ experiences

  1. Select and/or consolidate initial design ideas and develop it by producing a schematic plan and section, and a study model 1:250. The schematic should respond to the physical site context and functional requirements. 
  2. Consider and develop the primary circulation of the visitor through your architecture (the route). Produce spatial model(s) at the scale of 1:250 to illustrate your ideas. (At this point, you should be able to develop your design work by integrating thermal comfort considerations for Building Science 




Massing:




Task 2. KEY SECTION AND EXPERIENTIAL SPACES

Objective: Generate design through conscious consideration of human scale, natural light, materials/texture (User experience).

  1. Develop the schematic ideas. Consider the flow of experience: flow of space, intermediate/transition spaces, the variation and hierarchy of spaces, inside/outside relationship, manipulation of light, texture & materiality and scale & proportion. Produce thumbnail sketches/models to illustrate your ideas. 
  2. Develop your design through the sectional drawing of your architecture. Produce 1 key section 1:50. 
  3. Produce interior perspectives to illustrate the experiential spaces of your architecture. Visitors should be inspired and informed in ways that somehow express the spirit of place.




Presentation day:

Reflection:

To carry forward from the previous assignment which is working on the concept, this assignment we need to generate design based on the unique character and conditions of the site context. We designed with consideration of section-plan relationship with considerations of human scale, natural light, materials/texture, details were really important, every single details are suppose to relate back to the concept and supporting functional program and users’ experiences. After that was production stage, this semester was a turning point from manual to digital, everything was produced digital, facing the comp 24/7, I was almost zombify, because everything starts from zero,  I need to explore everything by myself, but I am happy that I have mates around to help with the problems, and finally everything was done, halfway to finish line. 

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